On Cam! Micronarrative-Based Typology of Cameos in Films and Video Games.
In: Humanities Diliman, Jg. 20 (2023-07-01), Heft 2, S. 24-44
academicJournal
Zugriff:
Studies on cameos predominantly revolve around their production, humorous effect, and the commercial issues surrounding their appearances. There are, however, gaps left unaddressed by previous studies: how cameos may be considered micronarratives and how they function in films and video games. This article attempts to formulate a micronarrative-induced typology of cameos along with the rationalization of their appearances. Employing Venditti, Piredda, and Mattana's micronarrative theory, Aarseth's ergodic literature theory, Reinhart's gestalt perspective on a narrative text, and Coe's theory of intrusive narrative, two issues regarding the typology and functions of cameos as micronarratives are addressed in this paper. Different kinds of cameos and their functions are discussed in the study. [ABSTRACT FROM AUTHOR]
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On Cam! Micronarrative-Based Typology of Cameos in Films and Video Games.
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Autor/in / Beteiligte Person: | Purnomo, SF. Luthfie Arguby ; Untari, Lilik ; Adzhani, Shabrina An ; Sartika, Yustin ; Purnama, SF. Lukfianka Sanjaya ; Dewi, Ikke ; Pratama ; Adila, Wildi |
Zeitschrift: | Humanities Diliman, Jg. 20 (2023-07-01), Heft 2, S. 24-44 |
Veröffentlichung: | 2023 |
Medientyp: | academicJournal |
ISSN: | 1655-1532 (print) |
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